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Original J2ME Game Development

Project Background

Country: U.S.A
Platform: Mobile
Service Provided: Game Design & Dev.
Developers: Three
Development Duration: Four Months
Responsibilities: Providing complete game solution according to the client's requirements, and porting the game to dozens of types of devices  
Software Environment: JDK1.5, IntelliJIDEA, Eclipse, Photoshop, Mobile Development Tool

What The Client Wanted

The client wanted a Java-based mobile music game. The main concept of which is that big fish eating small fish. The player controls the game and will be rewarded with a piece of very special music once small fish being eaten by big fish.   
The client's requirements included:
  • designing the game and detailed game development documents;
  • creating original game pictures and ad propaganda posters;
  • producing game demo;
  • and the game required to:
  dot support English, French, Germany, Italian and Spanish;
  dot support Cell phone screens of 352×416, 240×320, 176×220, 208×208, 128×160, 128×128, etc.
  dot migrate to near 80 types of cell phones like Nokia, Samsung, Motorola, I-Mate, LG, Siemens, etc.
  dot support several types of keyboards and touch screens;
  dot produce game installation packages;
  dot allow users to download internal version and test version from the web site;
  dot deliver gold version of all types of cell phones to the client based on milestone.

Our Solutions

  • Combined highly efficient project team with optimal development flow:
    dot Our game designers firstly designed the game, and then the art designers produced the pictures based on the game designers' description;
    dot Art designers produced all pictures in Master version, and then one programmer designed main logics of the game, such as affair handling, (game) major cycle, (game) drawing logic, while another programmer was responsible for concreting function design, such as menu, data store, game operation, etc., after the confirmation of Master version, we began to integrate the game into the cell phones;
  • Developed the game utilizing professional mobile game development tool kit. We adopted integrated development tools produced by a famous American mobile game development tool provider to migrate the game. The tool integrated the functions of picture resource handling, map editor, porting tool and simulator, which greatly reduced the development cost and time;
  • Multi-test to guarantee perfect bug-free game. Game functionality was confirmed after testing by simulator, our team and the client's team. We used Google Sheet and Bugzilla to manage the testing processes.
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    Testimonials
    "I just wanted to report on the excellent work and leadership of the Java team on their work for the project. The core application work is very good and we are most pleased and amazed with their progress. "
    -- Michael Payne ,
    CEO, CTI
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